Sensitivity to eDPI (1600 DPI, Overwatch 2)
1 In-game sensitivity = 16,969.6976 eDPI · profile-dependent conversion · context: game/FOV profile
Direct Answer
1 In-game sensitivity equals 16,969.6976 eDPI
This result depends on the selected profile context: game/FOV profile.
For 0.1 In-game sensitivity, this profile returns 1,696.96976 eDPI.
Converter Calculator
1 In-game sensitivity =
16,969.6976 eDPI
Explanation
eDPI = sensitivity x 1600 x 10.606061. Game profile fixed: Overwatch 2. DPI fixed: 1600 DPI.
For In-game sensitivity to eDPI, the active game/FOV profile determines the conversion constants applied to every value.
Read more
Keep the same profile in both directions to avoid mixing lookup systems that use different size mappings.
Common Conversion Values
| In-game sensitivity | eDPI |
|---|---|
| 0.1 | 1,696.96976 |
| 0.25 | 4,242.4244 |
| 0.5 | 8,484.8488 |
| 1 | 16,969.6976 |
| 2 | 33,939.3952 |
| 3 | 50,909.0928 |
| 5 | 84,848.488 |
| 10 | 169,696.976 |
| 200 | 3,393,939.52 |
| 400 | 6,787,879.04 |
| 800 | 13,575,758.08 |
| 1,200 | 20,363,637.12 |