Sensitivity to eDPI (1600 DPI, Overwatch 2)

1 In-game sensitivity = 16,969.6976 eDPI · profile-dependent conversion · context: game/FOV profile

Direct Answer

1 In-game sensitivity equals 16,969.6976 eDPI

This result depends on the selected profile context: game/FOV profile.

For 0.1 In-game sensitivity, this profile returns 1,696.96976 eDPI.

Converter Calculator

1 In-game sensitivity =
16,969.6976 eDPI

Explanation

eDPI = sensitivity x 1600 x 10.606061. Game profile fixed: Overwatch 2. DPI fixed: 1600 DPI.

For In-game sensitivity to eDPI, the active game/FOV profile determines the conversion constants applied to every value.

Read more

Keep the same profile in both directions to avoid mixing lookup systems that use different size mappings.

Method & Reference (Verified)

  • Method basis: profile-bound mapping; constants depend on the selected profile encoded in the route.
  • Profile reference: game/FOV profile.
  • Consistency rule: keep the same profile in mirror direction to avoid mixing incompatible mappings.

Common Conversion Values

In-game sensitivityeDPI
0.1 1,696.96976
0.25 4,242.4244
0.5 8,484.8488
1 16,969.6976
2 33,939.3952
3 50,909.0928
5 84,848.488
10 169,696.976
200 3,393,939.52
400 6,787,879.04
800 13,575,758.08
1,200 20,363,637.12