Sensitivity to eDPI (3200 DPI, Overwatch 2)

1 In-game sensitivity = 33,939.3952 eDPI · profile-dependent conversion · context: game/FOV profile

Direct Answer

1 In-game sensitivity equals 33,939.3952 eDPI

This result depends on the selected profile context: game/FOV profile.

For 0.1 In-game sensitivity, this profile returns 3,393.93952 eDPI.

Converter Calculator

1 In-game sensitivity =
33,939.3952 eDPI

Explanation

eDPI = sensitivity x 3200 x 10.606061. Game profile fixed: Overwatch 2. DPI fixed: 3200 DPI.

For In-game sensitivity to eDPI, the active game/FOV profile determines the conversion constants applied to every value.

Read more

Keep the same profile in both directions to avoid mixing lookup systems that use different size mappings.

Method & Reference (Verified)

  • Method basis: profile-bound mapping; constants depend on the selected profile encoded in the route.
  • Profile reference: game/FOV profile.
  • Consistency rule: keep the same profile in mirror direction to avoid mixing incompatible mappings.

Common Conversion Values

In-game sensitivityeDPI
0.1 3,393.93952
0.25 8,484.8488
0.5 16,969.6976
1 33,939.3952
2 67,878.7904
3 101,818.1856
5 169,696.976
10 339,393.952
200 6,787,879.04
400 13,575,758.08
800 27,151,516.16
1,200 40,727,274.24