Sensitivity to eDPI (4800 DPI, Overwatch 2)

1 In-game sensitivity = 50,909.0928 eDPI · profile-dependent conversion · context: game/FOV profile

Direct Answer

1 In-game sensitivity equals 50,909.0928 eDPI

This result depends on the selected profile context: game/FOV profile.

For 0.1 In-game sensitivity, this profile returns 5,090.90928 eDPI.

Converter Calculator

1 In-game sensitivity =
50,909.0928 eDPI

Explanation

eDPI = sensitivity x 4800 x 10.606061. Game profile fixed: Overwatch 2. DPI fixed: 4800 DPI.

For In-game sensitivity to eDPI, the active game/FOV profile determines the conversion constants applied to every value.

Read more

Keep the same profile in both directions to avoid mixing lookup systems that use different size mappings.

Method & Reference (Verified)

  • Method basis: profile-bound mapping; constants depend on the selected profile encoded in the route.
  • Profile reference: game/FOV profile.
  • Consistency rule: keep the same profile in mirror direction to avoid mixing incompatible mappings.

Common Conversion Values

In-game sensitivityeDPI
0.1 5,090.90928
0.25 12,727.2732
0.5 25,454.5464
1 50,909.0928
2 101,818.1856
3 152,727.2784
5 254,545.464
10 509,090.928
200 10,181,818.56
400 20,363,637.12
800 40,727,274.24
1,200 61,090,911.36