Sensitivity to eDPI (6400 DPI, Overwatch 2)

1 In-game sensitivity = 67,878.7904 eDPI · profile-dependent conversion · context: game/FOV profile

Direct Answer

1 In-game sensitivity equals 67,878.7904 eDPI

This result depends on the selected profile context: game/FOV profile.

For 0.1 In-game sensitivity, this profile returns 6,787.87904 eDPI.

Converter Calculator

1 In-game sensitivity =
67,878.7904 eDPI

Explanation

eDPI = sensitivity x 6400 x 10.606061. Game profile fixed: Overwatch 2. DPI fixed: 6400 DPI.

For In-game sensitivity to eDPI, the active game/FOV profile determines the conversion constants applied to every value.

Read more

Keep the same profile in both directions to avoid mixing lookup systems that use different size mappings.

Method & Reference (Verified)

  • Method basis: profile-bound mapping; constants depend on the selected profile encoded in the route.
  • Profile reference: game/FOV profile.
  • Consistency rule: keep the same profile in mirror direction to avoid mixing incompatible mappings.

Common Conversion Values

In-game sensitivityeDPI
0.1 6,787.87904
0.25 16,969.6976
0.5 33,939.3952
1 67,878.7904
2 135,757.5808
3 203,636.3712
5 339,393.952
10 678,787.904
200 13,575,758.08
400 27,151,516.16
800 54,303,032.32
1,200 81,454,548.48