Sensitivity to eDPI (800 DPI, Overwatch 2)

1 In-game sensitivity = 8,484.8488 eDPI · profile-dependent conversion · context: game/FOV profile

Direct Answer

1 In-game sensitivity equals 8,484.8488 eDPI

This result depends on the selected profile context: game/FOV profile.

For 0.1 In-game sensitivity, this profile returns 848.48488 eDPI.

Converter Calculator

1 In-game sensitivity =
8,484.8488 eDPI

Explanation

eDPI = sensitivity x 800 x 10.606061. Game profile fixed: Overwatch 2. DPI fixed: 800 DPI.

In-game sensitivity to eDPI is profile-bound here: the selected game/FOV profile controls the mapping used by calculator and reference table.

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Keep the same profile in both directions to avoid mixing lookup systems that use different size mappings.

Method & Reference (Verified)

  • Method basis: profile-bound mapping; constants depend on the selected profile encoded in the route.
  • Profile reference: game/FOV profile.
  • Consistency rule: keep the same profile in mirror direction to avoid mixing incompatible mappings.

Common Conversion Values

In-game sensitivityeDPI
0.1 848.48488
0.25 2,121.2122
0.5 4,242.4244
1 8,484.8488
2 16,969.6976
3 25,454.5464
5 42,424.244
10 84,848.488
200 1,696,969.76
400 3,393,939.52
800 6,787,879.04
1,200 10,181,818.56